AoeStats
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African Clearing

510320314Analyzed
4v4 RM · 24h ago on Sep 30, 2026· 27m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1582
+11
1531
+13
🇨🇳 Hindustanis · China
1484
+15
🇨🇳 Berbers · China
1401
+19
🇩🇰 Persians · Denmark
1493
-16
🇪🇨 Bengalis · Ecuador
1468
-15
🇧🇷 Chinese · Brazil
1456
-14
🇨🇳 Gurjaras · China
1437
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 1,741 26:59 — —
46 1,258 13:01 23:51 — ⚔ Fish Boom into M@A
43 1,162 14:11 18:06 — ⛏ Fast Castle
42 1,130 11:43 24:15 — ⚔ Scouts into Towers
41 1,121 12:55 17:59 — ⛏ Fast Castle
40 1,089 13:18 17:41 — ⛏ Fast Castle
29 793 13:20 20:32 —
25 671 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,595 3,905 970 1,050 11,520 11,275
4,650 3,894 1,485 1,400 11,429 11,438
6,720 3,338 400 650 11,108 11,236
5,015 5,036 615 200 10,866 11,868
5,050 4,571 1,030 200 10,851 11,401
3,425 2,360 355 895 7,035 7,455
4,200 1,755 50 100 6,105 6,721
2,250 1,661 50 300 4,261 3,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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