AoeStats
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Arena

510053809Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 57m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Lithuanians · Vietnam
1541
+13
🇻🇳 Cumans · Vietnam
1498
+15
🇺🇸 Hindustanis · United States
1474
+16
🇪🇨 Magyars · Ecuador
1447
+17
🇨🇳 Turks · China
1511
-17
🇳🇿 Portuguese · New Zealand
1502
-16
🇳🇿 Inca · New Zealand
1448
-14
🇦🇺 Malians · Australia
1443
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,905 10:23 14:50 36:47 ⛏ Fast Castle
48 2,784 10:33 14:35 34:54 ⛏ Fast Castle
40 2,296 11:43 15:20 39:03 ⛏ Fast Castle
35 2,028 13:06 16:42 22:47 ◆ FC into Fast Imp
34 1,924 10:57 14:30 27:18 ⛏ Fast Castle
32 1,848 10:41 16:00 33:26 ⛏ Fast Castle
31 1,807 9:40 30:15 47:54 ⚔ Scout Rush
26 1,465 10:13 13:46 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,425 29,590 25,845 5,000 102,860 113,743
26,395 26,704 17,520 5,295 75,914 87,785
27,985 26,835 17,970 3,015 75,805 85,244
34,075 16,770 21,385 3,055 75,285 80,236
44,425 18,285 9,775 1,900 74,385 79,651
28,765 27,860 14,340 3,165 74,130 79,709
27,980 18,675 19,810 5,555 72,020 84,385
31,395 29,522 5,825 2,000 68,742 78,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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