AoeStats
← Maty

Nomad

510050643Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 55m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
80 4,423 13:23 20:40 42:46 ⛏ Fish Boom FC
47 2,612 14:33 18:11 36:37 ⛏ Fish Boom FC
38 2,109 19:03 22:56 33:15 ⛏ Fish Boom FC
36 1,987 16:13 26:22 50:10 ⚔ Fish Boom into Archers into Towers
36 2,000 14:58 19:10 46:20 ⛏ Fish Boom FC
32 1,761 13:32 17:25 — ⛏ Fish Boom FC
30 1,643 11:45 25:08 — ⛏ Fast Castle
26 1,453 14:42 18:43 38:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,050 17,217 14,595 3,765 60,627 65,479
23,730 18,895 12,825 3,900 59,350 61,770
17,480 23,885 13,430 3,100 57,895 67,443
23,025 17,445 11,775 2,150 54,395 61,759
19,460 16,878 6,035 3,435 45,808 46,622
14,150 17,931 6,775 2,850 41,706 44,771
11,020 7,819 780 2,430 22,049 22,138
6,805 7,517 2,735 2,620 19,677 20,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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