AoeStats
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Nomad

510616633Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 52m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1226
+18
🇦🇷 Vietnamese · Argentina
1194
+20
🇩🇪 Berbers · Germany
1277
-19
🇩🇪 Italians · Germany
1276
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 2,449 13:16 24:12 38:54 ⛏ Fish Boom
39 2,051 13:27 20:22 40:52 ⛏ Fish Boom FC
32 1,651 12:39 20:34 38:37 ⛏ Fish Boom FC
28 1,465 12:29 15:48 42:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,565 14,085 15,075 5,665 65,390 68,356
20,295 18,850 16,175 2,750 58,070 64,671
15,255 20,393 10,595 4,115 50,358 54,606
16,235 10,625 7,635 3,000 37,495 39,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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