AoeStats
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Arabia

510417755Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 32m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1144
+17
🇺🇸 Magyars · United States
1144
+17
🇬🇧 Persians · United Kingdom
1248
-21
🇪🇸 Mongols · Spain
1077
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,618 9:26 23:05 — ⚔ Archer Rush
39 1,258 9:47 20:29 — ⚔ Scout Rush
38 1,229 9:09 19:57 — ⚔ Scout Rush
34 1,107 8:54 21:03 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,370 5,352 3,275 200 18,197 18,676
6,700 7,206 3,120 325 17,351 18,890
5,695 6,657 3,475 325 16,152 17,071
4,985 3,730 810 325 9,850 10,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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