AoeStats
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Arabia

510411292Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 49m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
1239
+13
🇫🇷 Byzantines · France
1238
+13
🇬🇧 Mongols · United Kingdom
1264
-16
🇪🇸 Magyars · Spain
1087
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,225 9:59 23:28 45:28 ⚔ Archer Rush
43 2,092 10:19 23:32 40:57 ⚔ Archer Rush
38 1,869 8:46 23:00 37:26 ⚔ M@A into Scouts
32 1,578 11:50 16:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,060 15,397 12,925 1,205 50,587 54,941
22,815 15,696 8,670 2,265 49,446 50,925
17,990 12,991 9,180 470 40,631 45,245
9,235 10,475 3,485 200 23,395 26,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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