AoeStats
← Banaan9613

Black Forest

510966980Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 24m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
943
+8
🇮🇩 Japanese · Indonesia
922
+9
🇻🇳 Bohemians · Vietnam
921
+9
🇦🇷 Poles · Argentina
874
+11
🇨🇳 Vietnamese · China
810
-11
🇺🇦 Spanish · Ukraine
792
-10
🇷🇺 Turks · Russia
725
-8
🇫🇷 Vikings · France
719
-8
Player eAPM Actions Feudal Castle Imperial Opening
20 501 17:19 — — ⛏ Fast Castle
14 353 10:34 17:59 22:11 ◆ FC into Fast Imp
12 282 — — —
11 276 12:37 18:02 — ⛏ Fast Castle
11 280 14:56 19:38 — ⛏ Fast Castle
9 217 11:34 23:27 — ⛏ Fast Castle
3 85 — — —
2 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,885 4,345 900 750 11,880 12,262
4,975 4,280 400 30 9,685 10,744
4,950 2,510 1,200 750 9,410 10,407
5,000 2,779 200 10 7,989 10,085
3,265 1,668 310 1,510 6,753 7,200
1,450 650 50 0 2,150 3,458
250 158 0 0 408 96
0 15 0 0 15 106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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