AoeStats
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Arena

510268347Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 29m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
933
+16
🇨🇳 Tatars · China
918
+17
🇫🇷 Britons · France
961
-18
🇪🇸 Goths · Spain
907
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 986 11:07 15:22 — ⛏ Fast Castle
27 773 11:17 16:12 — ⛏ Fast Castle
22 635 11:23 16:53 — ⛏ Fast Castle
17 485 9:48 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,175 7,175 1,435 200 15,985 17,556
5,765 4,660 1,505 1,500 13,430 15,276
5,195 3,880 725 200 10,000 10,044
4,550 3,315 765 850 9,480 10,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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