AoeStats
← 涂山红红

Arena

510264592Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 61m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1296
+17
🇲🇽 Malians · Mexico
1258
+18
🇳🇿 Ethiopians · New Zealand
1255
+17
🇨🇳 Mongols · China
1250
+18
🇨🇳 Bohemians · China
1750
-31
🇨🇳 Armenians · China
1618
-29
🇨🇳 Georgians · China
938
-5
🇨🇳 Magyars · China
923
-5
Player eAPM Actions Feudal Castle Imperial Opening
60 3,723 10:19 14:31 27:54 ⛏ Fast Castle
56 3,453 9:32 13:27 37:32 ⛏ Fast Castle
50 3,086 11:20 14:49 31:05 ⛏ Fast Castle
44 2,696 10:28 14:26 30:36 ⛏ Fast Castle
37 2,311 11:27 15:45 29:57 ⛏ Fast Castle
36 2,214 11:17 14:49 33:05 ⛏ Fast Castle
28 1,715 10:57 17:52 33:08 ⛏ Fast Castle
25 1,566 10:14 14:09 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,265 39,132 17,715 4,475 106,587 117,234
50,380 24,490 25,515 2,250 102,635 110,478
26,720 35,885 21,995 6,625 91,225 103,947
36,925 18,020 18,835 4,600 78,380 102,102
28,715 19,175 18,550 2,910 69,350 79,213
17,425 24,655 16,975 2,850 61,905 73,602
14,535 23,000 16,680 4,985 59,200 64,683
18,100 16,610 11,995 1,600 48,305 50,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.