AoeStats
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Arena

510687116Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 26m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
759
+15
🇯🇵 Franks · Japan
756
+15
🇲🇽 Turks · Mexico
722
+17
🇲🇽 Khmer · Mexico
685
+18
🇲🇽 Maya · Mexico
776
-17
🇲🇽 Khmer · Mexico
776
-18
🇲🇽 Chinese · Mexico
724
-30
🇲🇽 Georgians · Mexico
672
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 774 11:49 23:55 — ⚔ Scout Rush
26 676 10:00 17:17 — ⛏ Fast Castle
24 621 10:59 15:14 — ⛏ Fast Castle
19 498 11:21 16:14 — ⛏ Fast Castle
18 466 11:16 20:05 — ⛏ Fast Castle
10 271 10:04 22:00 — ⚔ FC into Scouts
10 256 10:33 21:23 — ⛏ Fast Castle
10 267 11:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,185 4,895 1,000 200 12,280 13,842
6,180 2,690 1,665 1,300 11,835 12,678
4,625 4,350 655 200 9,830 12,733
4,815 3,110 1,495 100 9,520 10,443
5,200 2,990 435 750 9,375 11,932
3,915 3,800 350 750 8,815 11,036
3,250 2,175 390 650 6,465 8,503
3,725 1,870 200 0 5,795 7,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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