AoeStats
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Arena

510669047Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 51m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
747
+18
🇲🇽 Persians · Mexico
735
+18
🇲🇽 Khmer · Mexico
691
+20
🇺🇸 Persians · United States
824
-20
🇬🇧 Vikings · United Kingdom
819
-20
🇨🇳 Lithuanians · China
723
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,139 10:09 14:41 40:14 ⛏ Fast Castle
22 1,151 10:51 16:42 34:01 ⛏ Fast Castle
9 482 12:37 17:49 30:22 ⛏ Fast Castle
9 476 10:23 24:32 37:05 ⛏ Fast Castle
8 385 13:06 26:14 — ⛏ Fast Castle
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,815 15,295 10,910 1,740 53,760 64,047
10,650 10,870 11,385 5,750 38,655 49,787
13,360 6,921 6,365 3,840 30,486 30,241
7,645 5,650 3,000 750 17,045 34,942
5,075 3,981 250 1,125 10,431 13,233
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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