AoeStats
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MegaRandom

509644891Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 49m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1147
+12
🇨🇭 Mongols · Switzerland
1052
+16
🇨🇭 Byzantines · Switzerland
990
+18
🇮🇪 Lithuanians · Ireland
1117
-18
🇹🇭 Spanish · Thailand
1025
-14
🇹🇭 Goths · Thailand
1024
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,923 11:47 22:19 47:12 ⛏ Fast Castle
29 1,456 10:15 15:34 37:31 ⛏ Fast Castle
27 1,361 12:11 18:37 — ⛏ Fast Castle
26 1,293 10:43 21:41 40:50 ⛏ Fast Castle
23 1,150 14:01 30:46 45:07
22 1,115 10:47 19:26 33:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,990 13,680 9,645 1,700 50,015 53,995
19,220 10,970 9,065 770 40,025 53,611
12,800 14,684 4,615 2,005 34,104 40,722
13,120 7,956 5,255 1,600 27,931 35,581
12,200 8,088 4,855 1,810 26,953 30,148
6,820 8,365 2,940 1,510 19,635 20,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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