AoeStats
← KRATOS | GOD OF WAR

African Clearing

510621381Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 79m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Magyars · Poland
1273
+14
🇵🇹 Tupi · Portugal
1268
+14
🇧🇷 Mapuche · Brazil
1243
+15
🇵🇹 Malay · Portugal
1121
+20
🇺🇸 Cumans · United States
1242
-17
🇵🇪 Malians · Peru
1218
-16
🇨🇱 Spanish · Chile
1208
-15
🇲🇽 Ethiopians · Mexico
1200
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 4,350 13:45 17:38 52:32 ⚔ FC into Scouts
51 4,049 15:09 19:44 47:39 ⚔ FC into Scouts
51 4,018 15:52 22:51 50:00 ⛏ Fast Castle
51 4,042 14:33 19:50 33:34 ⛏ Fast Castle
38 2,987 13:32 24:10 36:40 ⛏ Fast Castle
38 3,039 14:26 18:18 47:48 ⛏ Fast Castle
35 2,775 11:33 17:11 44:11 ⛏ Fast Castle
16 1,231 14:50 19:54 54:04 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
72,555 44,865 38,805 7,750 163,975 164,329
83,820 22,800 5,450 2,450 114,520 116,933
55,845 18,480 17,515 2,360 94,200 100,828
38,855 21,911 23,295 3,275 87,336 100,142
16,575 36,886 31,100 1,965 86,526 99,754
39,495 27,672 14,745 3,645 85,557 86,840
38,010 30,466 8,985 3,000 80,461 86,239
12,845 17,698 14,505 1,210 46,258 50,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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