AoeStats
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Pilgrims

510216888Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 76m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
628
+13
🇧🇷 Romans · Brazil
571
+15
🇨🇱 Malay · Chile
557
-24
🇨🇱 Japanese · Chile
557
-24
Player eAPM Actions Feudal Castle Imperial Opening
28 2,131 11:43 26:01 33:50 ⛏ Fish Boom into Fire Galleys
27 2,025 11:05 24:14 40:03 ⛏ Fish Boom FC
17 1,269 12:22 19:23 — ⛏ Fish Boom into Fire Galleys FC
16 1,246 10:20 24:15 39:03 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,145 16,140 22,035 3,155 73,475 88,901
22,605 18,790 13,600 3,450 58,445 60,797
20,920 14,193 10,555 3,130 48,798 53,007
11,450 19,555 13,845 3,455 48,305 67,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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