AoeStats
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Nomad

510212762Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 40m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
699
+13
🇧🇷 Britons · Brazil
612
+16
🇺🇸 Ethiopians · United States
636
-15
🇺🇸 Vikings · United States
612
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 559 16:26 28:56 — ⛏ Fish Boom into Fire Galleys FC
14 573 13:25 21:04 — ⛏ Fish Boom FC
12 476 21:07 27:33 — ⛏ Fish Boom FC
7 271 23:27 31:18 38:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,350 9,839 7,350 0 29,539 35,956
6,390 7,975 5,065 1,155 20,585 26,099
6,725 8,305 2,615 1,180 18,825 25,015
7,545 5,503 2,100 870 16,018 19,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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