AoeStats
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Arena

510004519Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 39m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
789
+9
🇳🇿 Malay · New Zealand
758
+10
🇹🇷 Khmer · Türkiye
720
+12
🇨🇳 Wei · China
333
+27
🇦🇷 Franks · Argentina
759
-20
🇧🇷 Tupi · Brazil
656
-16
🇺🇸 Aztecs · United States
544
-12
🇦🇷 Huns · Argentina
511
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 1,676 11:30 15:21 28:55 ⛏ Fast Castle
23 908 11:20 17:46 — ⛏ Fast Castle
22 857 10:39 19:27 35:17 ⛏ Fast Castle
21 848 19:16 22:28 34:43 ⛏ Fast Castle
14 546 13:29 19:02 — ⛏ Fast Castle
10 383 14:08 24:52 — ⚔ Archer Rush
10 401 20:34 26:35 — ⛏ Fast Castle
8 298 15:31 30:42 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,345 11,924 11,070 6,330 50,669 64,278
23,455 13,365 5,505 1,050 43,375 48,970
10,800 6,905 6,665 905 25,275 28,941
10,900 6,485 3,900 2,735 24,020 28,842
7,245 4,400 2,430 0 14,075 17,990
5,640 4,390 1,995 1,665 13,690 14,749
6,205 4,185 1,000 750 12,140 13,814
3,955 2,387 940 1,055 8,337 13,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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