AoeStats
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Team Islands

503722047Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 34m 59s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
785
+12
🇺🇸 Chinese · United States
780
+12
🇧🇷 Vikings · Brazil
778
+12
🇺🇸 Poles · United States
616
+19
🇪🇸 Portuguese · Spain
708
-15
🇨🇦 Spanish · Canada
703
-14
🇺🇸 Teutons · United States
701
-14
🇬🇧 Spanish · United Kingdom
629
-11
Player eAPM Actions Feudal Castle Imperial Opening
16 566 11:38 20:23 — ⛏ Fish Boom FC
14 492 13:49 20:40 — ⛏ Fish Boom FC
8 295 10:09 24:22 — ⛏ Fish Boom FC
7 243 14:07 27:19 —
3 119 12:35 — —
1 19 — — —
0 9 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,375 14,385 2,150 975 29,885 39,102
8,460 11,050 4,210 1,010 24,730 28,996
6,705 4,005 2,015 650 13,375 16,639
6,525 5,440 780 100 12,845 18,460
1,450 625 0 0 2,075 2,637
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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