AoeStats
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Fortress

509729121Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 79m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
528
+9
🇵🇪 Bohemians · Peru
459
+12
🇵🇹 Portuguese · Portugal
438
+13
🇲🇽 Japanese · Mexico
321
+17
🇺🇸 Khmer · United States
400
-14
🇬🇧 Britons · United Kingdom
361
-13
🇬🇧 Spanish · United Kingdom
355
-12
🇹🇷 Poles · Türkiye
337
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 2,049 8:37 16:43 26:15 ◆ FC into Fast Imp
19 1,500 8:02 15:49 30:02 ⛏ Fast Castle
17 1,365 8:08 19:33 26:58 ◆ FC into Fast Imp
17 1,348 10:59 18:30 38:35 ⛏ Fast Castle
10 810 7:34 21:46 37:25 ⚔ Drush FC
9 698 11:39 19:24 30:46 ⛏ Fast Castle
8 634 9:50 26:36 31:11 ◆ FC into Fast Imp
7 529 6:21 21:33 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,870 23,430 21,180 6,190 93,670 106,677
23,630 26,645 22,970 6,145 79,390 89,434
28,950 28,935 15,835 1,600 75,320 111,007
25,400 18,720 25,790 4,440 74,350 86,536
11,150 28,890 18,900 4,855 63,795 87,867
17,210 22,050 17,945 1,780 58,985 64,881
25,520 9,785 13,635 3,230 52,170 53,108
11,830 4,205 4,680 195 20,910 23,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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