AoeStats
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Arena

504275886Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 53m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1321
+11
🇻🇪 Bohemians · Venezuela
1256
+14
🇵🇪 Lithuanians · Peru
1181
+18
🇧🇪 Malians · Belgium
1107
+22
🇸🇮 Poles · Slovenia
1237
-17
🇦🇷 Koreans · Argentina
1234
-17
🇹🇭 Goths · Thailand
1222
-16
🇷🇺 Aztecs · Russia
1186
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,695 11:05 14:40 28:49 ⛏ Fast Castle
40 2,161 11:03 14:52 34:06 ⛏ Fast Castle
36 1,938 10:43 15:41 35:40 ⛏ Fast Castle
34 1,821 10:31 14:25 29:18 ⛏ Fast Castle
29 1,570 11:11 15:21 28:18 ⛏ Fast Castle
28 1,505 9:34 12:24 25:04 ⛏ Fast Castle
27 1,420 10:25 14:13 33:42 ⛏ Fast Castle
24 1,267 11:35 15:32 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,940 22,720 4,710 2,905 94,275 99,281
32,535 21,035 10,695 750 65,015 71,254
34,895 13,230 11,440 1,800 61,365 93,151
24,505 12,485 11,830 2,150 50,970 57,019
26,940 12,755 8,210 1,600 49,505 51,946
15,460 15,965 5,645 4,460 41,530 46,006
14,195 12,066 11,810 860 38,931 43,049
10,665 9,155 4,445 980 25,245 26,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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