AoeStats
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Arena

504258659Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 86m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1331
+13
🇵🇪 Vietnamese · Peru
1177
+20
🇧🇪 Ethiopians · Belgium
1096
+23
🇨🇳 Muisca · China
1295
-20
🇵🇪 Teutons · Peru
1270
-19
🇭🇰 Khmer · Hong Kong SAR China
1213
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 5,351 10:13 13:55 27:37 ⛏ Fast Castle
44 3,770 10:58 16:05 27:15 ⛏ Fast Castle
39 3,411 10:57 15:58 41:36 ⛏ Fast Castle
38 3,287 10:08 12:49 31:02 ⛏ Fast Castle
32 2,789 9:43 13:14 39:27 ⛏ Fast Castle
22 1,900 11:42 14:27 28:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,955 46,610 50,095 6,150 186,810 194,384
91,665 40,605 26,770 2,050 161,090 164,966
41,025 58,040 42,850 3,055 144,970 147,198
55,355 72,373 16,455 765 144,948 151,311
53,190 55,475 19,070 1,930 129,665 148,548
34,810 37,650 24,010 5,630 102,100 113,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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