AoeStats
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Nomad

504725088Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 16m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1183
+16
🇨🇳 Bengalis · China
1167
+16
🇯🇵 Mongols · Japan
1165
+16
🇭🇰 Koreans · Hong Kong SAR China
1121
+18
🇨🇳 Bohemians · China
1231
-19
🇨🇳 Mongols · China
1230
-19
🇨🇿 Magyars · Czechia
1125
-15
🇯🇵 Japanese · Japan
1095
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 715 14:35 — — ⚔ Fish Boom into Archers
38 633 15:32 — — ⛏ Fish Boom FC
29 486 14:29 — — ⛏ Fish Boom
29 491 14:09 — — ⛏ Fish Boom
28 466 13:14 — — ⚔ Fish Boom into Archers
21 356 — — — ⛏ Fish Boom
21 351 13:37 — — ⚔ Fish Boom into Towers FC
14 244 14:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,950 2,900 50 100 6,000 5,782
2,675 2,007 300 480 5,462 5,375
2,450 2,453 250 100 5,253 4,956
1,975 2,000 230 100 4,305 4,269
2,000 1,856 50 105 4,011 4,637
2,650 1,200 50 100 4,000 4,676
1,800 1,620 265 100 3,785 4,457
1,950 1,675 50 100 3,775 4,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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