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Arena

504719359Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 50m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1268
+12
🇨🇳 Britons · China
1216
+14
🇬🇧 Poles · United Kingdom
1210
+15
🇮🇳 Turks · India
1189
+15
🇦🇺 Aztecs · Australia
1214
-15
🇦🇺 Wei · Australia
1205
-15
🇦🇺 Hindustanis · Australia
1197
-15
🇦🇺 Bohemians · Australia
1107
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,442 10:27 15:11 28:33 ⛏ Fast Castle
48 2,444 11:37 15:38 28:52 ⛏ Fast Castle
43 2,169 11:32 15:26 31:13 ⛏ Fast Castle
40 2,044 10:47 14:29 26:51 ⛏ Fast Castle
35 1,804 10:44 14:51 35:10 ⛏ Fast Castle
30 1,546 10:48 14:53 31:46 ⛏ Fast Castle
27 1,372 10:24 14:09 28:08 ⛏ Fast Castle
23 1,176 10:35 17:19 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,445 17,080 27,765 5,150 92,440 95,304
31,695 20,640 27,405 5,225 84,965 96,133
34,350 27,040 16,415 4,305 82,110 87,502
28,245 27,795 10,985 4,240 71,265 72,517
17,460 30,275 21,055 2,150 70,940 78,360
30,800 19,525 14,345 985 65,655 71,307
30,600 18,960 12,070 850 62,480 81,457
22,975 19,245 15,315 1,560 59,095 68,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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