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African Clearing

504712975Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 60m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1285
+14
🇨🇳 Sicilians · China
1281
+14
🇨🇳 Burgundians · China
1203
+17
🇨🇳 Magyars · China
1198
+18
🇧🇷 Spanish · Brazil
1383
-21
🇺🇸 Inca · United States
1214
-15
🇬🇧 Bohemians · United Kingdom
1181
-14
🇧🇷 Berbers · Brazil
1161
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,237 14:14 17:42 40:03 ⛏ Fast Castle
39 2,376 14:37 18:45 35:20 ⛏ Fast Castle
35 2,096 12:17 25:48 48:03 ⚔ Archer Rush
33 1,997 14:52 19:40 50:49 ⛏ Fast Castle
29 1,756 13:17 18:00 32:59 ⛏ Fast Castle
26 1,584 13:40 17:18 40:32 ⛏ Fast Castle
24 1,431 13:58 19:50 53:21 ⛏ Fast Castle
20 1,227 13:56 18:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,190 23,870 43,920 9,650 130,630 131,222
27,705 18,159 13,975 2,750 62,589 66,751
23,620 20,080 12,080 2,550 58,330 65,253
22,900 18,152 14,660 2,010 57,722 61,093
17,775 17,807 6,860 1,650 44,092 55,767
15,090 11,515 8,840 1,700 37,145 37,461
12,155 9,665 3,845 3,150 28,815 28,866
9,090 9,423 3,445 725 22,683 23,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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