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Fortress

509661044Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 37m 4s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wei · Türkiye
772
+17
🇷🇴 Portuguese · Romania
749
+18
🇹🇷 Huns · Türkiye
743
+18
🇰🇼 Spanish · Kuwait
725
+19
🇺🇸 Franks · United States
837
-19
🇪🇬 Persians · Egypt
804
-19
🇮🇳 Romans · India
764
-17
🇲🇾 Bohemians · Malaysia
755
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,004 7:29 14:03 28:08 ⛏ Fast Castle
19 718 8:00 16:36 28:07 ⛏ Fast Castle
19 715 9:56 15:07 33:53 ⛏ Fast Castle
18 684 8:17 17:44 29:02 ⛏ Fast Castle
18 662 7:37 11:57 26:16 ⛏ Fast Castle
17 629 8:29 13:38 30:37 ⛏ Fast Castle
13 490 7:21 15:44 31:57 ⛏ Fast Castle
9 320 7:00 15:27 23:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,635 11,393 13,665 2,090 47,783 53,862
16,995 15,745 7,020 4,395 44,155 46,692
13,050 17,020 7,585 1,730 39,385 45,615
13,535 13,455 7,655 1,985 36,630 43,284
15,075 9,925 7,455 1,035 33,490 34,064
15,060 8,770 7,025 1,310 32,165 36,653
11,155 7,470 6,195 1,655 26,475 30,224
10,845 8,250 4,650 1,025 24,770 32,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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