AoeStats
← grantclements16

Black Forest

504384526Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 37m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1204
+14
🇺🇸 Slavs · United States
1201
+14
🇲🇽 Teutons · Mexico
1392
-22
🇲🇽 Franks · Mexico
933
-6
Player eAPM Actions Feudal Castle Imperial Opening
48 1,795 12:43 17:11 — ⛏ Fast Castle
30 1,127 14:33 24:43 — ⚔ Drush
30 1,120 16:46 21:17 — ⛏ Fast Castle
9 319 17:32 23:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,580 5,432 1,695 1,505 18,212 19,583
7,475 6,801 1,625 345 16,246 22,345
7,450 3,862 2,755 865 14,932 18,309
3,800 2,990 550 100 7,440 8,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.