AoeStats
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Nomad

504377528Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 41m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1213
+16
🇨🇦 Persians · Canada
1211
+16
🇺🇸 Saracens · United States
1220
-16
🇺🇸 Dravidians · United States
1217
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,816 13:11 20:24 37:53 ⛏ Fish Boom into Fire Galleys FC
43 1,788 13:26 17:55 — ⛏ Fish Boom FC
38 1,594 14:30 20:21 — ⛏ Fast Castle
36 1,510 15:27 23:48 — ⚔ Fish Boom into M@A into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,580 12,425 8,955 3,140 38,100 41,860
9,175 11,902 5,135 2,450 28,662 29,157
8,360 11,444 2,665 1,065 23,534 28,073
10,955 5,692 4,400 2,345 23,392 24,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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