AoeStats
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Black Forest

503880558Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 31m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Britons · Belgium
586
+10
🇧🇪 Gurjaras · Belgium
547
+12
🇪🇸 Chinese · Spain
495
-13
🇪🇸 Franks · Spain
401
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 697 11:19 26:33 — ⚔ Archer Rush
18 560 14:13 25:03 — ⚔ FC into Skirms into Scouts
9 267 12:10 26:02 — ⛏ Fast Castle
8 250 14:57 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,730 7,209 4,315 350 17,604 18,808
5,815 5,141 710 290 11,956 14,521
4,040 3,010 405 305 7,760 9,998
3,570 2,661 50 170 6,451 7,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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