AoeStats
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Arena

510219646Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 42m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1231
+11
🇲🇽 Spanish · Mexico
1188
+13
🇨🇱 Huns · Chile
1137
-12
🇨🇱 Teutons · Chile
1109
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,502 10:46 14:54 30:56 ⛏ Fast Castle
34 1,448 11:08 15:52 34:03 ⚔ FC into Scouts
28 1,210 10:24 14:03 33:03 ⛏ Fast Castle
22 916 10:50 15:53 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,055 11,645 9,740 1,800 43,240 46,159
21,920 10,489 7,405 1,600 41,414 46,096
13,130 11,280 3,010 970 28,390 32,213
11,835 8,200 5,515 500 26,050 31,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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