AoeStats
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Coastal Forest

510777656Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 55m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Berbers · Hong Kong SAR China
1289
+11
🇭🇰 Persians · Hong Kong SAR China
1236
+13
🇭🇰 Magyars · Hong Kong SAR China
1235
+13
🇭🇰 Tatars · Hong Kong SAR China
1221
+14
🇲🇽 Cumans · Mexico
1206
-14
🇩🇪 Khmer · Germany
1180
-13
🇺🇿 Persians · Uzbekistan
1178
-13
🇸🇰 Saracens · Slovakia
1134
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,583 9:45 22:36 39:12 ⚔ Skirmisher Rush
45 2,473 11:39 25:52 40:40 ⛏ Fish Boom into Fire Galleys
41 2,279 11:51 15:31 38:22 ⛏ Fast Castle
36 2,015 11:49 18:04 36:31 ⛏ Fast Castle
32 1,756 10:16 20:33 37:01 ⚔ Scout Rush
31 1,718 10:51 14:22 32:14 ⛏ Fish Boom FC
26 1,462 12:04 15:29 31:40 ⛏ Fast Castle
20 1,102 11:25 22:24 37:53 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,940 31,224 22,040 3,150 84,354 86,981
40,145 31,424 11,475 750 83,794 90,247
40,050 15,917 23,455 1,600 81,022 85,497
33,735 16,719 19,120 2,580 72,154 83,321
24,480 24,151 18,770 2,645 70,046 76,713
28,965 12,445 19,300 4,905 65,615 76,059
21,200 22,375 16,275 1,600 61,450 76,123
14,725 14,885 5,275 1,970 36,855 38,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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