AoeStats
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MegaRandom

510769793Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 44m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1181
+12
🇩🇪 Khmer · Germany
1167
+13
🇵🇱 Poles · Poland
1139
+14
🇬🇷 Mongols · Greece
1127
+15
🇨🇳 Aztecs · China
1158
-16
🇨🇳 Franks · China
1122
-14
🇨🇳 Ethiopians · China
1064
-12
🇨🇳 Persians · China
1048
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,053 11:24 16:58 38:36 ⛏ Fast Castle
36 1,609 11:58 16:43 37:41 ⚔ FC into Skirms
35 1,559 12:27 16:51 40:46 ⛏ Fast Castle
35 1,531 10:52 22:24 37:34 ⚔ Archer Rush
34 1,505 12:35 17:49 41:01 ⛏ Fast Castle
28 1,257 10:20 18:44 36:50 ⚔ FC into Scouts
24 1,081 12:18 15:20 — ⛏ Fast Castle
20 875 11:27 17:59 38:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,295 13,340 11,725 1,680 53,040 57,236
17,915 16,288 8,490 3,100 45,793 55,721
19,895 10,731 11,345 1,765 43,736 58,113
16,040 11,618 7,720 1,050 36,428 39,940
15,170 11,233 6,700 1,505 34,608 48,034
16,065 6,615 10,145 300 33,125 35,384
11,375 11,447 6,385 2,410 31,617 36,926
12,175 10,861 4,985 1,860 29,881 34,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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