AoeStats
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Black Forest

510730715Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 45m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1199
+15
🇨🇳 Koreans · China
1171
+16
🇩🇪 Khmer · Germany
1134
+17
1121
+18
🇲🇽 Magyars · Mexico
1219
-18
1200
-18
🇳🇱 Burgundians · Netherlands
1160
-16
🇳🇱 Turks · Netherlands
1096
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,215 11:34 14:40 29:44 ⛏ Fast Castle
26 1,180 12:24 16:47 31:42 ⛏ Fast Castle
25 1,142 14:00 25:18 34:00 ⚔ Scout Rush
23 1,042 16:59 21:34 37:26 ⛏ Fast Castle
23 1,067 12:23 16:28 30:11 ⛏ Fish Boom FC
20 911 12:43 29:58 — ⛏ Fast Castle
19 890 13:26 18:57 36:43 ⛏ Fast Castle
15 672 15:45 19:31 24:17 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
45,515 13,780 20,305 2,150 81,750 92,852
35,470 17,735 22,655 950 76,810 84,691
27,550 30,810 7,325 1,155 66,840 74,276
15,980 14,184 4,580 1,415 36,159 42,064
15,270 10,106 2,175 5,325 32,876 39,315
10,585 7,966 8,080 2,600 29,231 32,787
11,230 6,185 7,535 1,260 26,210 44,307
10,825 7,479 3,610 1,575 23,489 26,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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