AoeStats
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Arena

508938766Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 55m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1300
+14
🇩🇪 Italians · Germany
1235
+16
🇨🇭 Romans · Switzerland
1293
-17
🇨🇭 Persians · Switzerland
1206
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,917 10:33 14:54 30:36 ⛏ Fast Castle
39 2,171 11:17 15:12 30:30 ⛏ Fast Castle
38 2,143 10:42 15:06 28:30 ⛏ Fast Castle
22 1,220 10:34 14:14 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,295 29,245 19,360 1,530 74,430 95,485
36,380 16,645 14,190 1,690 68,905 75,684
24,170 20,608 20,310 2,265 67,353 85,810
27,680 14,350 13,435 2,450 57,915 62,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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