AoeStats
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Arena

508265695Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 58m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
1258
+17
🇸🇪 Japanese · Sweden
1253
+17
🇸🇪 Italians · Sweden
1209
+19
🇨🇭 Cumans · Switzerland
1316
-19
🇨🇭 Chinese · Switzerland
1315
-19
🇨🇭 Byzantines · Switzerland
1219
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 4,307 9:24 19:40 29:03 ⛏ Fast Castle
47 2,753 9:57 18:04 28:49 ⛏ Fast Castle
31 1,824 10:23 15:19 28:16 ⛏ Fast Castle
31 1,797 10:07 20:44 32:51 ⚔ Tower Rush
29 1,722 10:26 15:42 31:24 ⛏ Fast Castle
19 1,100 10:54 22:09 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,845 38,865 29,825 5,600 132,135 137,205
36,475 34,404 13,925 3,210 88,014 96,864
38,415 28,515 15,450 3,070 85,450 95,711
19,205 35,355 21,745 2,800 79,105 91,361
23,795 29,800 12,075 2,910 68,580 94,927
23,430 20,245 7,165 3,285 54,125 64,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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