AoeStats
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Oasis

508058171Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 90m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Ethiopians · Switzerland
1316
+15
🇨🇭 Romans · Switzerland
1315
+15
🇨🇭 Burgundians · Switzerland
1201
+18
🇫🇷 Persians · France
1310
-17
🇫🇷 Muisca · France
1271
-16
🇫🇷 Saracens · France
1260
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 7,307 8:51 24:21 36:26 ⚔ Archer Rush
44 4,035 10:10 14:33 37:11 ⛏ Fast Castle
38 3,480 9:27 25:04 41:45 ⚔ Archer Rush
32 2,929 10:19 29:30 46:49 ⚔ Archer Rush
26 2,339 12:08 20:44 47:33 ⚔ M@A into Skirms
19 1,766 11:23 18:44 39:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,800 56,529 34,650 5,300 144,279 161,327
51,350 66,211 9,895 3,445 130,901 135,661
54,665 24,000 41,320 4,535 124,520 156,178
44,815 18,436 42,220 3,450 108,921 148,095
40,675 24,178 16,835 1,515 83,203 85,398
25,795 38,263 16,045 1,620 81,723 112,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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