AoeStats
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Arena

508138395Analyzed
1v1 RM · 13d ago on Sep 21, 2026· 52m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Italians · Indonesia
1083
+13
🇭🇰 Romans · Hong Kong SAR China
1027
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,698 10:14 14:40 31:10 ⚔ FC into Archers
25 1,328 9:54 20:06 34:05 ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
19,520 18,040 13,210 2,850 53,620 60,051
18,345 17,960 13,655 2,200 52,160 55,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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