AoeStats
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Fortress

509182885Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 48m 32s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
713
+17
🇪🇸 Magyars · Spain
665
+20
🇨🇿 Persians · Czechia
745
-19
🇨🇿 Cumans · Czechia
721
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,131 7:36 16:01 37:51 ⛏ Fast Castle
17 801 9:07 14:45 35:51 ⛏ Fast Castle
17 807 9:37 16:44 37:24
16 789 9:04 24:45 37:57 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,190 15,220 11,365 2,950 57,725 61,798
23,995 15,810 9,325 1,575 50,705 53,701
15,820 9,155 10,970 3,635 39,580 51,615
17,365 13,115 5,910 200 36,590 47,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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