AoeStats
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Oasis

509177488Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 34m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
733
+12
🇨🇿 Cumans · Czechia
708
+13
🇨🇴 Vietnamese · Colombia
688
-14
🇨🇴 Lithuanians · Colombia
614
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 649 10:05 27:10 — ⚔ Skirmisher Rush
16 539 12:41 26:42 —
14 473 11:49 25:03 — ⚔ Archer Rush
11 383 9:33 24:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,425 8,445 1,520 100 18,490 24,489
9,935 6,893 1,375 190 18,393 21,291
5,400 4,980 1,975 850 13,205 17,547
5,325 4,980 1,065 960 12,330 13,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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