AoeStats
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Oasis

508944431Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 39m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Magyars · Romania
787
+14
🇷🇴 Bohemians · Romania
786
+14
🇨🇿 Khmer · Czechia
763
-14
🇨🇿 Cumans · Czechia
737
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,194 11:28 17:23 — ⛏ Fast Castle
26 1,043 10:04 21:17 —
21 836 11:32 29:34 — ⚔ Skirmisher Rush
15 595 12:30 22:12 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,785 11,043 3,450 750 25,028 33,921
8,885 10,270 4,355 1,400 24,910 26,878
9,090 8,025 4,235 1,500 22,850 26,806
11,710 8,195 1,620 1,230 22,755 29,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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