AoeStats
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Arabia

508705966Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 29m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
660
+16
🇦🇷 Celts · Argentina
656
+16
🇦🇺 Burgundians · Australia
669
-16
🇳🇱 Portuguese · Netherlands
653
-27
Player eAPM Actions Feudal Castle Imperial Opening
33 955 11:17 24:11 — ⚔ Skirms into Scouts
14 400 12:19 17:50 — ⛏ Fast Castle
11 321 12:45 23:58 — ⚔ Scout Rush
10 288 15:45 22:03 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,465 4,343 1,255 1,625 13,688 14,011
5,690 3,940 1,600 800 12,030 15,700
6,215 4,295 525 750 11,785 13,889
5,975 4,100 290 850 11,215 14,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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