AoeStats
← awsdaws23

Arena

509358991Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 27m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
799
+11
🇯🇵 Ethiopians · Japan
482
+23
🇺🇸 Bohemians · United States
448
+25
🇨🇿 Britons · Czechia
682
-21
🇦🇺 Spanish · Australia
669
-20
🇩🇪 Franks · Germany
626
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 1,665 10:30 14:26 — ⛏ Fast Castle
21 593 10:44 14:16 — ⛏ Fast Castle
17 474 11:03 18:55 — ⛏ Fast Castle
17 466 12:28 18:16 — ⛏ Fast Castle
10 277 12:32 17:31 — ⛏ Fast Castle
7 185 9:57 23:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,120 7,415 1,550 400 18,485 22,622
7,275 6,030 1,150 200 14,655 16,520
5,250 3,840 1,360 2,810 13,260 14,784
5,895 2,760 1,330 750 10,735 14,743
3,920 2,515 450 775 7,660 10,110
3,750 1,635 350 125 5,860 6,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.