AoeStats
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Nomad

510109517Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 30m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1586
+10
🇭🇰 Italians · Hong Kong SAR China
1549
+11
🇭🇰 Koreans · Hong Kong SAR China
1471
+14
🇭🇰 Aztecs · Hong Kong SAR China
1371
+19
🇻🇳 Persians · Vietnam
1462
-14
🇪🇸 Burgundians · Spain
1456
-14
🇨🇳 Burmese · China
1443
-14
🇹🇼 Japanese · Taiwan
1395
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 1,765 15:06 19:25 — ⛏ Fish Boom FC
38 1,148 13:14 21:32 — ⚔ Fish Boom into Scouts
34 1,031 11:38 16:04 — ⛏ Fish Boom FC
32 971 13:44 21:48 — ⚔ Fish Boom into Archers
25 756 17:38 21:46 — ⛏ Fish Boom FC
24 721 15:10 20:25 24:39 ⛏ Fish Boom FC into Fast Imp
21 652 14:50 19:07 25:44 ⛏ Fish Boom FC into Fast Imp
18 551 13:07 17:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,500 6,583 5,260 860 18,203 18,495
9,005 4,915 2,545 200 16,665 17,126
7,825 3,968 2,360 1,400 15,553 18,096
5,880 7,002 2,510 105 15,497 18,295
6,875 5,617 250 1,905 14,647 15,333
4,900 4,223 1,970 795 11,888 13,151
5,185 4,273 1,550 205 11,213 11,247
3,665 4,238 1,245 235 9,383 9,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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