AoeStats
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Fortress

509918033Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 41m 35s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1246
+17
🇬🇧 Poles · United Kingdom
1244
+16
🇮🇹 Lithuanians · Italy
1275
-17
🇵🇰 Celts · Pakistan
1243
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,877 7:21 11:35 39:18 ⛏ Fast Castle
35 1,436 7:11 11:07 37:54 ⛏ Fast Castle
20 843 7:08 10:42 24:06 ⛏ Fast Castle
19 798 9:49 13:37 28:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,595 19,210 9,750 1,295 50,850 55,797
16,840 15,355 10,220 260 42,675 45,177
20,950 13,326 5,520 1,545 41,341 42,335
11,935 10,755 4,545 600 27,835 31,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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