AoeStats
← ChuKoNuUBad

Nomad

509910823Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 19m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1247
+15
🇬🇧 Persians · United Kingdom
1245
+15
🇵🇰 Persians · Pakistan
1246
-16
🇪🇸 Vietnamese · Spain
1200
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,055 11:41 — — ⛏ Fish Boom into Fire Galleys into Galleys FC
41 784 13:24 — — ⛏ Fish Boom FC
27 518 13:49 — — ⛏ Fish Boom
19 365 17:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,500 3,345 865 5 8,715 8,690
3,100 4,061 250 0 7,411 7,816
3,450 1,705 50 100 5,305 6,723
1,900 2,200 260 100 4,460 4,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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