AoeStats
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Nomad

509895913Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 27m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1270
+16
🇵🇹 Armenians · Portugal
1219
+20
🇬🇧 Vietnamese · United Kingdom
1279
-18
🇬🇧 Persians · United Kingdom
1277
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,236 14:47 — — ⚔ Fish Boom into Archers
41 1,121 11:58 23:19 — ⚔ Fish Boom into Fire Galleys into Towers FC
36 977 11:47 21:17 — ⛏ Fish Boom FC
30 826 13:06 17:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,300 6,807 1,730 740 14,577 14,052
4,375 3,478 1,000 765 9,618 10,749
3,690 4,200 1,355 100 9,345 9,089
3,350 5,141 385 360 9,236 9,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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