AoeStats
← john.guargu

MegaRandom

507375984Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 82m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
362
+15
🇦🇷 Poles · Argentina
333
+16
🇦🇷 Bohemians · Argentina
313
+17
🇲🇽 Sicilians · Mexico
386
-19
🇨🇴 Sicilians · Colombia
326
-16
🇨🇴 Japanese · Colombia
273
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 1,415 14:14 26:53 35:20 ⛏ Fast Castle
14 1,156 12:18 25:25 49:04 ⛏ Fast Castle
13 1,060 13:18 24:34 45:23 ⛏ Fast Castle
11 867 12:47 24:27 37:42 ⛏ Fast Castle
9 768 11:00 35:00 50:32 ⛏ Fast Castle
3 234 15:50 36:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,400 18,170 18,665 1,450 74,685 81,024
30,050 15,255 18,260 4,115 67,680 78,388
26,860 13,075 16,065 3,170 59,170 60,802
20,960 11,180 11,990 2,850 46,980 57,699
11,485 12,670 10,715 4,050 38,920 42,075
9,165 6,480 2,295 1,800 19,740 26,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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