AoeStats
← john.guargu

MegaRandom

506969911Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 59m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
640
+9
🇺🇸 Portuguese · United States
621
+10
🇺🇸 Inca · United States
580
+11
🇺🇸 Poles · United States
541
+13
🇨🇳 Mongols · China
663
-17
🇺🇸 Persians · United States
496
-11
🇻🇪 Portuguese · Venezuela
460
-10
🇨🇴 Vikings · Colombia
294
-5
Player eAPM Actions Feudal Castle Imperial Opening
18 1,084 15:14 21:40 34:13 ⚔ FC into Archers
16 968 11:11 23:44 40:05 ⛏ Fish Boom FC
11 672 14:33 21:14 34:40 ⚔ Fish Boom FC into Archers into Fast Imp
10 623 10:26 24:04 53:58 ⛏ Fast Castle
8 485 11:10 37:18 54:45
7 413 11:41 28:28 — ⛏ Fast Castle
6 331 11:08 28:38 43:39
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,725 20,825 17,935 3,050 59,535 82,667
11,900 11,205 8,720 1,500 33,325 43,327
7,975 14,308 6,305 4,635 33,223 38,667
15,220 9,420 4,095 2,105 30,840 64,615
12,665 8,145 5,490 2,400 28,700 45,907
10,170 8,830 3,050 3,475 25,525 29,390
3,275 2,540 500 0 6,315 13,229
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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