AoeStats
← john.guargu

Black Forest

506967343Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 43m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
660
+5
🇨🇱 Slavs · Chile
637
+6
🇦🇷 Lithuanians · Argentina
595
+7
🇨🇦 Spanish · Canada
522
+10
🇨🇱 Malay · Chile
476
-9
🇦🇷 Persians · Argentina
401
-8
🇺🇸 Teutons · United States
339
-6
🇨🇴 Japanese · Colombia
294
-5
Player eAPM Actions Feudal Castle Imperial Opening
23 977 9:08 22:45 33:51 ⛏ Fast Castle
12 521 15:58 29:26 36:37 ⛏ Fast Castle
12 534 18:45 27:03 39:26 ⚔ M@A FC
10 424 10:36 23:26 32:03 ⚔ Scout Rush
8 348 10:08 35:15 — ⚔ Towers FC
6 261 14:18 — — ⚔ Drush
5 208 — — —
1 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,605 11,306 9,195 4,785 44,891 48,188
13,700 9,230 6,440 1,075 30,445 36,250
10,720 11,996 4,130 2,530 29,376 33,549
14,350 7,966 3,660 1,115 27,091 34,177
9,025 5,957 3,675 2,100 20,757 23,233
1,300 560 90 0 1,950 2,486
950 501 0 0 1,451 1,796
650 555 50 0 1,255 1,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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