AoeStats
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Oasis

509502385Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 43m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1454
+13
🇺🇸 Celts · United States
1448
+14
🇺🇸 Franks · United States
1383
+16
🇦🇷 Huns · Argentina
1363
+17
🇨🇱 Mongols · Chile
1529
-20
🇨🇱 Persians · Chile
1373
-14
🇦🇷 Malay · Argentina
1346
-13
🇦🇷 Lithuanians · Argentina
1331
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,716 10:44 16:45 32:45 ⛏ Fast Castle
58 2,528 9:32 21:01 31:50 ⛏ Fast Castle
55 2,398 12:03 14:53 33:19 ⛏ Fast Castle
42 1,820 11:18 15:05 32:18 ⛏ Fast Castle
40 1,739 8:30 21:22 36:29 ⚔ M@A into Archers
39 1,726 9:02 20:06 35:36 ⚔ Scout Rush
39 1,721 9:52 24:15 39:56 ⚔ Scout Rush
32 1,414 9:32 22:42 41:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,885 13,868 17,835 850 58,438 65,724
25,800 12,396 15,670 950 54,816 56,804
21,430 14,930 6,625 3,000 45,985 48,049
17,785 16,905 7,955 2,390 45,035 49,460
19,985 10,985 10,920 200 42,090 50,885
14,105 14,041 8,855 480 37,481 39,787
16,645 10,372 6,770 975 34,762 36,409
13,500 10,589 5,545 2,030 31,664 33,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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