AoeStats
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Arena

509489034Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 41m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1356
+15
🇺🇸 Wu · United States
1309
+17
🇺🇸 Inca · United States
1248
+20
🇨🇴 Khmer · Colombia
1211
+21
🇦🇷 Aztecs · Argentina
1451
-23
🇻🇳 Maya · Vietnam
1357
-19
🇦🇷 Georgians · Argentina
1328
-18
🇪🇸 Turks · Spain
1202
-29
Player eAPM Actions Feudal Castle Imperial Opening
45 1,893 10:50 14:50 28:50 ⛏ Fast Castle
45 1,894 10:52 15:17 29:54 ⛏ Fast Castle
45 1,891 11:26 15:13 30:00 ⛏ Fast Castle
36 1,487 11:35 15:19 30:18 ⛏ Fast Castle
34 1,406 10:34 13:36 27:17 ⛏ Fast Castle
33 1,382 11:03 15:03 27:24 ⛏ Fast Castle
21 888 11:02 15:36 35:37 ⛏ Fast Castle
17 704 9:48 18:29 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,245 14,055 14,895 1,550 60,745 70,267
21,645 18,615 13,255 2,955 56,470 64,572
20,490 11,935 18,860 1,625 52,910 65,606
22,155 11,025 11,880 3,005 48,065 56,714
16,950 16,790 8,885 2,300 44,925 50,215
19,325 12,860 5,760 2,295 40,240 45,517
16,505 10,915 3,040 1,045 31,505 32,945
14,080 8,080 6,000 750 28,910 34,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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