AoeStats
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Fortress

507877799Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 65m 44s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
63 4,169 9:10 13:33 31:07 ⛏ Fast Castle
36 2,369 7:23 12:08 25:31 ⛏ Fast Castle
30 1,947 9:17 13:47 27:12 ⛏ Fast Castle
30 2,003 8:31 12:08 26:43 ⛏ Fast Castle
30 1,948 7:41 12:13 34:52 ⛏ Fast Castle
30 1,976 7:54 11:38 29:39 ⛏ Fast Castle
29 1,899 7:02 12:28 35:03 ⛏ Fast Castle
22 1,449 8:59 12:58 26:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,085 48,831 19,760 5,385 147,061 164,490
62,860 27,870 23,260 3,265 117,255 131,063
44,190 42,824 20,995 3,590 111,599 111,739
45,095 48,575 10,655 4,755 109,080 111,753
33,965 23,126 30,465 570 88,126 123,255
34,820 20,570 18,995 5,100 79,485 96,696
24,340 28,245 18,570 3,750 74,905 79,390
35,605 19,161 4,830 1,480 61,076 61,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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